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Hello. Yeah. I just got done trying this game of yours out. Everything is excellent with this idea, except the timer really makes it suck. You can't manuver this character fast enough to catch enough food to feed your CD (Character Dragon). It would be suggested to remove this timer. Maybe give it "free-roam, perhaps the abilities of flight and elemental damage, like fireballs, lightning that shoots from it's mouth. Summoning multiple lightning strikes for killing multiple prey (which would bring down it's hunger alot quicker. Giving the Player Character some time to explore their surroundings). A game with mechanics sort of like Skyrim. But with the opposite reality with Dragon instead of all those retarded races. Just you're dragon character. Or multiple Dragon character types. Attack towns and other weary straying food products. Step on people, houses, deer, and verious rodents. Drop people, animals from the sky, sometimes half-eaten. I spent years, studying dragons. What they really could've been. How they ate, how they flew. As they was both anphibic and reptilian. Anyhow. You're welcome for the info. 

Hi! Thanks for the comment. The game is an early alpha and sure there will be elemental skills like fireballs. About the main mechanic of the game won't change much except for the changes about the skills you will unlock playing.